Saturday, August 11, 2012

SAS: "Game On" Blog Tour, by Kyra Lennon

"Share A Saturday" is a weekly chance for you, yes YOU, to come on my blog and talk about whatever you want, so long as it's related to writing/books. For more information, such as if you'd like to "share a Saturday" with me, please see below!

Kyra Lennon was born on the South coast of England, and to this day, still lives by the sea. Fiction writing has always been her passion, but she also has numerous articles on a variety of topics published on prolific websites. 


When I first started writing Game On, the only characters I had in mind were Leah and Radleigh. Being a complete pantser, I had the loosest plotline imaginable and learned more about where the story was going, and where the characters were going, during the writing process.

What surprised me the most when I was writing, most especially about Leah, was just how much depth she has. On the surface, she’s a British girl living in America, doing a job she loves. That’s it, that’s all there is to see at first glance. But dig just a little deeper, and you’ll find a wealth of baggage and self-inflicted pain that she has been carrying around for far too long. Part of her journey in Game On is trying to figure out if she can “unpack” it, or if she’s destined to carry it around forever.

If you’re reading this, you’re probably a writer too, so you will already know just how important it is to give your characters depth. But this doesn’t just apply to the main characters. Think about the ones around your MCs. Do you really know who they are? Think about how J.K Rowling wrote her characters. She knew everything about every single one of them. I’m pretty sure if you asked her Harry Potter’s grandmother’s shoe size, she’d know the answer! Of course, you don’t need to know quite that much, but you should at least know some of their background. The minor players in your own lives have their own pasts, and those things affect the way they interact with you. The same is true for the characters you write, at least it should be if you want people to believe in them.

I can honestly say, I have never had more than one trait or “thing” planned for any character I’ve ever written when I first begin a new story. It sounds like a very sloppy way to approach writing, but it hasn’t ever really failed me. These people pop up in my head, and with one very basic idea as a starting point, they guide me through the rest of the story. They tell me what to do, who they are, where they’ve been and where they’re going. Quite often, they give me this information when I’ve had a different idea, but in spite of my efforts, they usually win and they are always right!

What I’d like to know is, how do YOU approach the creation of new characters. Do you really flesh them out before you begin writing, or do you let them guide you?

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-Amazon US (Paperback)
-Amazon UK (Paperback)

If you'd like to participate in a Share a Saturday, feel free to contact me at my email, hildred @ (no spaces) or through any of the other ways to get a hold of me through my Contact page.


  1. Replies
    1. Not a problem! Great to have you! :)

  2. I think all your characters came across excellently, and it's funny to think they started off as a tiny spark. You know my favourite is Jesse, I remember previous versions without him, and you fitted him in seamlessly. :D

    1. Thank you! I still find it funny that Jesse never used to be a part of the story, but now he is such a huge part!

  3. I think you're great at characterization. I'm like you. I'm a complete pantser and I just write without anything planned!

    1. Thanks! Yay for pantsing! Planning stresses me out!

  4. I flesh out as many details as humanly possible.
    ...Most of them change. *Grins*

    Great post!

    1. Lol, as long as you stay flexible, it's all good! Thanks, Carrie!


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